- Age / Gender:
- 17, Male
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Oh, boy! Games!
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Level 6 Game Developer
Ranked as Civilian
I just really felt like writing about my experiences with collaborating.
I'd like to know: What are your experiences? What do you think about it? I am curious!
You will be surprised! I must be damned or something! I hope this isn't too boring to read. If you're not in the mood for reading a lot of text where I complain too much then please skip this.
It all started when I just had learned my first lines of code. I found a guy on Newgrounds who wanted to create a shooter-platformer game with me. He showed me some graphics and they seemed fine to me. So I did my best to create a nice platformer engine and make the game running. But what he sent me were dirty flash files I had to put together somehow and to my surprise the graphics got worse and worse. After weeks I got some graphics for the player that looked more like some sketches made by a 4 year old than real graphics and he had really weird ideas about how the game would have to be like. At this point I also thought that I just might not be ready yet for working together with an artist...
...but should gather some more experience.
Then, after a long time of learning, learning, learning and making some games on my own I suddenly got contacted by a guy. He told me that he needed something for his portfolio, to get into an academy or university or something. He asked me to create a small demo of a platformer with him. His graphics were simple but alright and I thought I should give it a try and help him, it wouldn't take too long I thought and I might learn something. But everytime he sent me the tilesets and player-sheets (pixelart) they were in wrong sizes and I had to overwork every single frame, because he didn't seem to understand how to fix it. When we just had finished the demo, it had a really nice ninja-like gameplay, a bit like super meat boy, he just simply dissappeared. He might have lost his interest, wanted to fool me, or whatever.
And then, after about a year he wrote me an e-mail asking me to "finish" the project, what a pity I had already deleted it.
At least I learned something from that! And the next collaboration should even be a success! (Or at least a bit more close that) I was working with a really nice guy from the UK. His pixel-art was splendid! Way better than mine and I asked him to replace the placeholders of a mostly finished game for me. However, it took him ages, because constantly someone in his family, a pet or a friend died or there was some other trouble for him. I think I could have finished that project in a week, we finished it in over 3 months or more. The worst thing was that the game completely flopped and we didn't make any profit at all. In fact I wasn't even able to get back the money I payed for the licenses of music.
Very disappointing again...
That guy later came back to me and asked me to create a bigger game with him. He promised me to be quicker this time but that broken promise never came true. We worked a few weeks on the game then I gave up.
Same crap as before.
Later I got contacted by a writer here on Newgrounds who had made up a team of a very well known artist and a great sound/music-guy and just was looking for a coder. The job sounded fantastic, the concept was great. We started the project last year in October and planned to finish it around January. We worked hard the first month, made a splendid demo and the graphics were even more amazing, same for the sound and the script was mostly done. But suddenly the artist was gone. Too busy, working hard on another project, but promised to be back soon.
Just a few weeks ago we tried to revive the project and again; it didn't work.
And last but not least: The most beautiful game I ever worked on! I completely ripped my hands off! I wrote so much code that I will definitely reuse for my upcoming games, as dynamic lightning, different weather, day/night times and also 3 music pieces for 8bit games. If I ever attempt to make a big adventure game I will have the perfect system for the creation of maps. It was working pretty well and again I was stunned by the talent of the artist. He wasn't working incredibly fast, but was very reliable until now: He just dropped off about 3 weeks ago. That really came out of nothing. Just a day before I never heard anything from him again he told me about the big plans for the game and how much he loves what we already have.
Now he's gone and doesn't reply to any of my messages...
I must be damned or something. From the first time I heard about collaborations I thought it would be a great opportunity to focus more on coding. I noticed that with games like Lemonade Land where I work hard on graphics my programming is worse and more buggy, I also often lose the motivation too quickly when working alone on a game. When collaborating and exchanging ideas I am having great fun and seem to actually get cooler things done. It's a pity it never really worked out yet. But who knows? Maybe one day?
For now I will be the lone wolf!
P.S.: I am working on Utopian Mining 2. That's right. Utopian Mining 2. (TWO!)
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Total Medals Earned: 341 (From 90 different games.)